![]() I initially started with WordNet, but then realised that it was missing many types of words/lemma (determiners, pronouns, abbreviations, and many more). The dictionary is based on the amazing Wiktionary project by wikimedia. And since I already had a lot of the infrastructure in place from the other two sites, I figured it wouldn't be too much more work to get this up and running. I had an idea for a website that simply explains the word types of the words that you search for - just like a dictionary, but focussed on the part of speech of the words. Both of those projects are based around words, but have much grander goals. Especially as you also used a lower-case 'i' in "and i don't practice it often".For those interested in a little info about this site: it's a side project that I developed while working on Describing Words and Related Words. Ok, so the "It's not my native" bit should have been "It's not my native language", or similar, but that could have been bad editing. Which doesn't mean he won't change his mind or be happy to do something different before then, but right now it's considered that it'll be pretty much his and his alone (legitimately, of course) for whatever the remaining duration of his life may be. To the extent that we know that Toady has put a codicil in his Last Will And Testament regarding how ownership of the source code transitions. Who is, in case you've not previously heard him referenced, the "guy wot writes the game", but you probably already know that. You might have used the Unordered List forum tags/markup for your 'bullet' points, but that's a style issue. I can't point out any particular errors (minor odd turns of phrases, but no odder than might come out of any given Anglophone dialect). Toady wants to retain full IP over the development of all but very selected elements by very trusted third-parties, and that's how he rolls.īTW. For the foreseeable future it will not be Open Source. As far as the Linux-specific version, might it need only some chowning and/or limited sudoing to work? If I were to make a guess as to why root is needed it might be to do with low-level hardware access, but that's a stab in the dark. There's often a thread coming up about "how about just running the pathfinding as a parallel thread", or something, if you want to look up the community's own split of opinion about the practicalities.Ĭan't comment on the Linux root privileges thing, as the only way that I've run DF on Linux was (for reasons I can't recall) running the Windows version through Wine, which seemed to work perfectly Ok. OTOH, this means that if you have multiple cores, DF sat (mostly) on just one core would by default allow the rest of the running processes to spread around the other cores with minimal performance hit to everything else that you want to run (in foreground or background). Actually there is a separation of graphics from "the rest", I think, but right now you're stuck to one core. The game was never been designed for multi-threading, from the start, and Toady is not currently inclined to totally re-write it the way it would need to be to make it multi-threaded (and, along the way, change a lot of things so that it can be usefully parallelised). We'll have some better answers along in a moment, I'm sure, but I think the immediate reply is: Anyway, here's what I did write, you can check to see if it's anywhere near correct by looking at the suggested FAQ thread, if you wish. That'll teach me to spend a long time editing.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |